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تاريخ التسجيل : 26/11/2008 عدد الرسائل : 2000 العمر : 34 الدولة : مصر العلم : المزاج : الاوسمه : نقاط : 4070 السٌّمعَة : 18 دعاء :
| موضوع: حصرياً على لعبة Lost Planet تورنت سريع 2009-04-06, 12:55 pm | |
| Lost Planet: Extreme Condition
January is typically one of the harshest months to struggle through. The days are short and the cold weather makes you want to stay inside and fire up a new videogame…except that Januarys are usually devoid of quality game releases after the big holiday rush. This January is anything but typical. Even with the balmy weather, you may yet find a reason stay indoors with visions of snow covered landscapes dancing through your head thanks to Capcom's latest action game, Lost Planet: Extreme Condition.
The extreme conditions mentioned in the title are no joke. Lost Planet takes place on a planet that is so cold, freezing to death would happen quite rapidly if it weren't for a strange orange ooze that the local residents known as the Akrid produce and store. This thermal energy can be harvested and used to keep the main character from succumbing to the elements. Unfortunately, the Akrid are a collective of giant bug-like aliens who haven't bought into the human ideas of colonizing and terra forming the planet. Rather than looking for a more suitable planet to colonize, humanity took the next logical step; build giant mechs called vital suits and make bigger guns to fight back. Lost Planet's campaign mode places you in the role of Wayne, a man whose last memory is of his father being killed by a large and dangerous Akrid named Green Eye before being knocked into a coma. This memory lays down the groundwork for his motivation to rid the planet of the nasty critters one hive at a time which is how you spend the early portions of the game. Other characters and human enemies are quickly introduced to round out the action and confuse the story, but it is the gameplay that makes this title fulfilling, so let's ignore the story issues for a while.
The action in Lost Planet takes place either on foot or from within one of the aforementioned vital suits. The gameplay gimmick that helps to keep Lost Planet fresh is the thermal energy bar. In this frozen planet, you're required to kill or be killed…or freeze to death. Each enemy you take down or piece of machinery you destroy leaves behind a small puddle of thermal energy that helps to restore your constantly draining supply. Rather than employing a standard life bar, Lost Planet opted to tie your life completely to the thermal energy. If you take a hit from an enemy, your thermal energy will drain into your life bar. The energy doesn't drain fast enough to ever become a serious issue in most s***es, but it does provide a nice nudge to the player to keep them moving along towards the next big fight. In this way, the thermal energy mechanic is an excellent addition to an action game - if you don't keep moving and fighting and spend all of your time doing uneventful exploring, you'll find yourself in big trouble.
The weapons and vital suits also do a great job of keeping the action steady and rocking. The guns have a nice variety to them, but it's the grenades and vital suits that ensure that you have the firepower needed to take down anything and everything (which you can thanks to the largely destructible bits of cover). The vital suits range from simple walkers and transforming snowmobiles to chainsaw equipped death machines and spider-esque drilling mechs. And the guns these vital suits come with are no joke. You can equip up to two interchangeable weapons per machine, or you can rip them off and tote them around on foot. These huge guns do massive damage for very satisfactory results. It's a good thing too, because Lost Planet does a nice job of ramping up the intensity as the game progresses, from being faced with a few car sized bugs at the beginning s***es to all out war. One of the great parts about Lost Planet is the flexibility of the game. There is a noticeable amount of depth to the combat, allowing you to tackle the same situation in a variety of ways with new results each time. Much of this depth isn't readily apparent and it's only after you play through the game that you gain the skills and foresight to start exploring your options for how to progress through a level. Each of the different types of grenade and guns can be used in their own way with different results each time. For instance, one of the first enemies you encounter resembles a pillbug with a glowing tail. You can simply aim for the tail with your machine gun to target its weak point. Or you can wait for it to start rolling towards you and then toss a fragment grenade in its path to cause it to splay out on its back in a vulnerable position. Or you can hit them head-on with the anchor as they roll towards you to stop them in their tracks. Or you can anchor onto them while they are walking along and blast them with a few rounds at point blank range. You see where we're going here. Towards the end of the game, much of this flexibility is lost in the all out chaos that consumes you as you're attacked simultaneously by tens of powerful enemies, but that progression of difficulty just makes the game more enjoyable as you move through it. Lost Planet: Extreme Condition - Colonies Edition Publisher: Capcom Developer: Capcom
Minimum System Requirements (DirectX 9 Graphics) OS: Windows XP Processor: Pentium 4 HT @ 3.5 GHz or Athlon *****alent Memory: 512 MB Hard Drive: 8 GB Free Video Memory: 256 MB (GeForce 6600 or better) with Shader 3.0 Sound Card: DirectX Compatible DirectX: 9.0c Keyboard & Mouse DVD Rom Drive
Recommended System Requirements (DirectX 10 Graphics) OS: Windows Vista Processor: Intel Core 2 DUO Memory: 1 GB (2 GB on Windows Vista) Hard Drive: 8 GB Free Video Memory: 256 MB (GeForce 8600) Sound Card: DirectX Compatible DirectX: 10 Keyboard & Mouse DVD Rom Drive
Notes: NVIDIAA GeForceA 7300 is not supported.
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منى عضو V.I.P
تاريخ التسجيل : 23/02/2009 عدد الرسائل : 188 العمر : 29 الدولة : الجزائر نقاط : 217 السٌّمعَة : 9 دعاء :
| موضوع: رد: حصرياً على لعبة Lost Planet تورنت سريع 2009-06-05, 5:44 pm | |
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